Apr 18, 2012
Apr 17, 2012
it's alive!!
i've been thinking about naming him "Oh."
this walk cycle test is actually a loop! i just animated 2 steps, and tried to match up the last frame of his last step to the first frame of the first step. there's this little feature in dragon software that let's you put a guide image behind your current frame.
animated 24fps.
i just keyed out the green and put a flat grey background for the test. i had to do a loop because i'm not sure how long his ankles will hold out. they're already weakened quite a bit.
next time i have to build a puppet, i will definitely be doing the mold+silicon cast thing. sculpey is so heavy.
this walk cycle test is actually a loop! i just animated 2 steps, and tried to match up the last frame of his last step to the first frame of the first step. there's this little feature in dragon software that let's you put a guide image behind your current frame.
animated 24fps.
i just keyed out the green and put a flat grey background for the test. i had to do a loop because i'm not sure how long his ankles will hold out. they're already weakened quite a bit.
next time i have to build a puppet, i will definitely be doing the mold+silicon cast thing. sculpey is so heavy.
Apr 14, 2012
saturday inspiration
today i ran across two little puppet illustration studios. Rednose Studio, and Whale Fish Studios. beautiful, beautiful work. and they're helping me think about how to portray humans in an interesting way, because for some reason i get stuck when trying to design people. hung up on the fear of proportions, anatomy, etc. i just need to learn how to channel my interests/drawing tendencies.
Rednose Studio
Whale Fish Studios
so wonderful to look at. makes me want to sculpt something. i think next year for my senior film i can do people, too. or at least a more convincing human-animal hybrid.
Apr 10, 2012
Junior Project: update 3
one last update before the animating begins! FINALLY. took me half the semester to finish these guys. over the past few days i've been setting up my shooting space.
continuing on from last update, i made a new balsa base (taller) and with a friend's suggestion, i used 3 twisted-aluminum columns as the spine
here's how the size compares to my first puppet
i began adding foam to the armature. i just cut foam pieces into shape and used a ton of rubber cement. i won't be touching that stuff for a while...very bad for you!
tada! here i was building up the branches
i painted the tree black first, so the undertones would be dark
then i brushed a few layers of white acrylic on top
doesn't look like foam anymore, huh?
here's a close up of my first puppet. i tried to have the aesthetics as similar as possible, meaning having a layered, tactile quality
i don't think i posted his face up close after coloring. i used acrylic paint and then crushed pastel for the cheeks/nose. sprayed all dat with matte acrylic medium spray.
and his cape! not really a cape, but i don't know what else to call it. back growth sounds terrifying.
one day i found a little sign on my closet-studio door. must be official now.
interior of closet-studio. i love it for it's privacy (only i has the key!), but it has absolutely not ventilation....
the leaves are just hand ripped paper. i put a little dab of glue gun and placed a needle pin. then i would sandwich with another piece of paper.
then i just stuck the stuff in the foam
and finally, after 3 attempts, tree complete!!
you can see i painted the plywood base with chroma key paint. there's a strong green reflection, but apparently it's pretty painless to deal with in aftereffects. today i'm going to be painting large foamcore sheets for the background and paint it all with the chroma key paint, too. i will post some background compositing ideas later...not quite sure what that'll be yet...
AND THEN. AND THEN ANIMATING BEGINS.
i should perhaps...........get to a solid storyboard now. will post about that next time! i only recently pinned down a "narrative," but my teachers were right. as long as you focus on what is essential, in my case it was the development of characters, the rest will follow.
oh! on last thing. while i was making the tree, for some reason, the name Julia popped into mind. i'm a big namer, i like to name inanimate objects, and for animation, it helps me a lot to have a name to start attaching more character details to. in fall semester, i named my bird-human girl (though people think it's male haha) Bridget because i was referencing Bridget Jones. she seemed easily irritable. for Julia tree i'm thinking someone romantic, who doesn't think too practically, a little flirty. apologies for anyone out there named Julia if you take offense, haha. HAVE A GOOD DAY.
oh! on last thing. while i was making the tree, for some reason, the name Julia popped into mind. i'm a big namer, i like to name inanimate objects, and for animation, it helps me a lot to have a name to start attaching more character details to. in fall semester, i named my bird-human girl (though people think it's male haha) Bridget because i was referencing Bridget Jones. she seemed easily irritable. for Julia tree i'm thinking someone romantic, who doesn't think too practically, a little flirty. apologies for anyone out there named Julia if you take offense, haha. HAVE A GOOD DAY.
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